StarCraft general manager says ‘tension’ was the key to designing a StarCraft game from a first-person perspective — ‘Every shot matters. Everything you do matters’


  • StarCraft‘s first-person perspective will offer a new sort of “tension”
  • General manager and creative director Dan Hay says the tension is “subtly different” from the original RTS game
  • Since the game is in first-person, “You have to protect yourself”

StarCraft general manager and creative director Dan Hay has explained the process of designing a new game in first-person, revealing that “tension” was crucial.

Blizzard’s next StarCraft game won’t be a real-time strategy (RTS) title, but a story-driven, open-world first-person shooter, which will be a fresh direction for the beloved series.

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